Hypertexturing Complex Volume Objects

R. Satherley and M. W. Jones

Abstract

This paper will examine hypertexture rendering techniques and will demonstrate how volume data sets may be adapted in order for hypertexture to be applied. Details are given of a process for the conversion of complex objects, such as CT scans, into accurate distance fields. Hypertexture is applied to these objects and example renderings include the UNC CThead, a chess piece, a dodecahedron and a tank. Additional information is given about soft objects, density modulation functions, ray marching and controlling hypertexture application.

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DOI

10.1007/s003710100143
https://dx.doi.org/10.1007/s003710100143

Citation

R. Satherley and M. W. Jones, Hypertexturing Complex Volume Objects, In The Visual Computer 18(4), 226-235, 2002. https://dx.doi.org/10.1007/s003710100143

BibTeX

@ARTICLE{Hypertexturing_Complex_Objects,
  author = {Richard Satherley and Mark W. Jones},
  title = {Hypertexturing Complex Volume Objects},
  journal = {The Visual Computer},
  year = {2002},
  volume = {18},
  pages = {226--235},
  number = {4},
  doi = {10.1007/s003710100143},
  issn = {0178-2789},
  pdfurl = {http://link.springer-ny.com/link/service/journals/00371/bibs/2018004/20180226.htm},
}